Tuesday, February 20, 2007

An Arena for all kitties

Well, now all Cats'n'Claws members have a place where to meet and challenge each other.
Go into the bdsMALL, in Hawthorne, you will see a teleporter on the ground. While you have your Cats'n'Claws group active, right click on the teleporter and sit on the cylinder that will appear. You will be brought right to the Arena, a custom building that Eigen Summers made for me. and I gladly share with all you kitties. There are bleachers to watch matches and a throne too. If you want/need to rezz something ask me for an invite to X-ray group (as only X-ray group members can rezz objects in the area. I know it's bothering but I can ensure it is better than swimming between prims).
I know there are and there will be other wonderful meeting places, but this one is what I want share with you all. Enjoy and see you soon.
Stay tuned.

Tuesday, January 23, 2007

Sad news

As many of you probably already know, Isil had some major RL issues and she is not in Second Life anymore, probably she won't ever come back.
Of course this has been terrible to me, to her friends, it is terrible to the whole Cats'n'Claws little community and probably it will kill the Catfightator project.
But I hope Cats'n'Claws won't die for this. I hope this group and this blog will work like a meeting point to share our common interest, to meet and to have fun. And, on my own, I have a lot of catfight postures ready for the catfightator that could be used without catfightator, I am trying to figure how and have some little ideas...
Well, let's meet here and in SL to share projects and organize tournaments or whatsoever. Tell me if there is something that should be known and I will publish it here.
Let's keep alive Cats'n'Claws!

Wednesday, January 3, 2007

Isil vs Puppeteer round 1

Good news, kitties!
Isil vs Puppeteer 1-0!
More details will follow as this mind blowing match goes on, I promise!

Tuesday, January 2, 2007

New match

I just wanted to let you all know that tomorrow Isil will have another match against that evil Puppeteer. I'm sure it will be a hard one, but if she will win, the first fully working prototype will follow in a really short time! Please, give her all of your incitation, and stay tuned!

[Note: that's not a real fight... that's just my way to describe how cruel can be my path in developing Catfighter scripts!]

Friday, December 29, 2006

New Year, New Header

Ahem... Maybe I have been too immodest, but I only would give our blog a more distinctive touch. Please, if you happens to have a more suitable image for the blog header background, let me know. Otherwise, express your agreement in comments, please!
(Oh, I was forgotting: I've made a couple of other adjustments too: who will spot them, will win a special gift, promise!)

Thursday, December 28, 2006

Blue, blue, red, yellow

You all girls are probably wondering how that infernal machine works, and what's the connection between a panel with colored buttons and the catfight. Those are all good questions, and I think it's time to unveil some secret now.
The Catfightator will be a device with two principal jobs: rezzing balls with catfight postures/animations (I have already prepared some static posture sets) (this is the Puppeteer) and letting fighters decide who is winning the round (this is the real Catfightator).
Let's make an example. Wrestler A and B start a new match. They sit on balls, with postures showing them ready for the fight. After deciding some options for the match, the match starts and the Catfightator must decide who is winning. To do this we will have some options, from the simpler one (random choice) to more complex ones (like memorizing a color sequence and repeating it on a HUD with colored buttons). That is what Isil is working on at the moment, with really nice and addicting results, I must say ;). When there is a winner, the Puppeteer changes the postures of the fighters, choosing one showing a slight avantage for the winning wrestler. Will they fall on the ground? Will they pull their hair harder? Will they choose to claw opponent in her most sensitive parts? At this time we will see the new postures and we will have all the time we need to roleplay (that's what I like more :). Are we done with roleplay? Let's have another move. When a wrestler's advantage reaches n points, she wins a round. Was there a bet for this match? Should the loser take off something of her clothes being more exposed and vulnerable for next round? You decide.
I think it's enough for now, time to get ready for our last year's evening parties!
And let me thank Isil for all the wonderful work she's doing (she's working HARD!). All we can't wait to have the work done (at least I am!) and while she's working I can practice a lot with the color hud, so I will be able to kick your nice and well rounded asses in a much better way! ;)
Have a SUPER new year!

Happy holidays, kitties!

Just another small update about the panel. Now it is almost ready for a prerelease version. I'm confident that our president will post a review on it soon. In the meanwhile, let me say that looks like we are really near to the working Catfightator! I know you all are impatient... but please hold firm, I'm sure I will take to the end the last part of the project, the evil Puppeteer, in few weeks.
I hope you all are enjying your holidays, kitties *grins*!